Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education
Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education
Author(s): John Knight
Subject(s): Social Sciences, Economy, Education, ICT Information and Communications Technologies, Distance learning / e-learning
Published by: RITHA Publishing
Keywords: game-based learning; games; education; learning; mathematics; gamification;
Summary/Abstract: In this chapter are describe elements of Game-Based Learning (GBL) that can be used to support mathematics teaching using games. After creating a game that incorporates the elements described, the game was play tested against a small number of people who answered a questionnaire focusing on user experience, learning motivation and game design. The results are attached separately as well as the analysis. I believe that with further development this game-based approach can be a powerful tool to gamify common learning tools and increase learning motivation and appreciation.
Book: Digital Future in Education: Paradoxes, Hopes and Realities
- Page Range: 79-101
- Page Count: 23
- Publication Year: 2023
- Language: English
- Content File-PDF