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Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education
Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education

Author(s): John Knight
Subject(s): Social Sciences, Economy, Education, ICT Information and Communications Technologies, Distance learning / e-learning
Published by: RITHA Publishing
Keywords: game-based learning; games; education; learning; mathematics; gamification;
Summary/Abstract: In this chapter are describe elements of Game-Based Learning (GBL) that can be used to support mathematics teaching using games. After creating a game that incorporates the elements described, the game was play tested against a small number of people who answered a questionnaire focusing on user experience, learning motivation and game design. The results are attached separately as well as the analysis. I believe that with further development this game-based approach can be a powerful tool to gamify common learning tools and increase learning motivation and appreciation.

  • Page Range: 79-101
  • Page Count: 23
  • Publication Year: 2023
  • Language: English