(Wy)Grać na polskim! — gry dydaktyczne jako metody wspomagające proces edukacji na różnych etapach kształcenia
(Polish) Game on! — educational games as ways of supporting the teaching process at different stages of education
Author(s): Beata Kapela-Bagińska
Subject(s): Language and Literature Studies
Published by: Wydawnictwo Uniwersytetu Śląskiego
Keywords: game; gamification; fun; play; effectiveness;skills;
Summary/Abstract: The article concerns the usage of games and gamification for educational purposes.In the first section, the author refers to various theories explaining the importance of play in human life and how fun can be combined with learning. The author presents the features of games and activities that integrate various spheres of personality, which, consequently, has a positive impact on students’ motivation and increases the effectiveness of the teaching process.The functions of didactic games supporting the teaching process at various stages are also discussed. Another part of the text applies to the games and plays used as a motivational tool for achievement of aims set in the national curriculum. Ways of using games in the classroom during Polish lessons with teaching humanistic skills as well as organizing lessons as a game system (gamification) are presented. The text concludes with an analysis of the reasons why games as a teaching tool are so rarely used in the classroom.
Book: Edukacja polonistyczna jako zobowiązanie. Powszechność i elitarność polonistyki. T. 2
- Page Range: 175-186
- Page Count: 12
- Publication Year: 2016
- Language: Polish
- Content File-PDF