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As editors of Studia Universitatis Babeș-Bolyai Digitalia, we are proud to announce the publication of the third issue of Studia Universitatis Babeș-Bolyai Digitalia, the first Romanian academic journal dedicated entirely to the Digital Economy and Humanities research and practice. The main aims of Studia UBB Digitalia are motivating and promoting the research in the interdisciplinary field of Digital Economy and Humanities, especially in Europe, in general, and Romania, in particular. Publishing a new journal on Digital Economy and Humanities is indeed an audacity, given that the field is still seen, after decades of evolution, as an odd hybrid between seemingly incompatible realms of scientific endeavour. Bridging this apparent dichotomy has been the focus of many researchers in the economy, humanities and the computer sciences for the past 50 years, but still the boundaries between the realms exist and grow strong, especially in the institutional practice of universities. Trying to break this barrier proves to be even harder in Romania, where the classification of “traditional” fields of scientific research dictate the distribution of research funds and the evaluation process of research output. Chances are, if an historian publishes an article on his research using computational methods in a journal for computer sciences, that his or her results cannot be “capitalised” in his own field; likewise, computer scientists may see their work in Digital Economy and Humanities not accounted for, if published elsewhere than in well-known CS journals. Digital technologies in economy area have impacted the modern workplace and stimulated the evolution of new forms of management. We are interested how big data and digital technologies are changing how we work and the world we live in. The digital phenomenon is multifaceted and changes the way organizations compete and innovate. It threatens long-lasting business models, and opens up new ways of creating and capturing value. As such, it is not only clearly relevant for management and IT&C practitioners, but also centrally important for management scholars. Digital Humanities and Economy: digital economy is an interdisciplinary field that also uses contributions from digital humanities: big data to understand narratives and plots, methods such as algorithmic analysis of text / videos, advanced visualization techniques, 3-D mapping of texts, digital economy tools for analyzing business and management content, communications, and behavior. The digital humanities sit at the crossroads of computer science and the humanities.
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The main sets of symbols of Russia in the visual media culture of Japan are formed in the XX century. This period was saturated with military conflicts and under the conditions of a bipolar political system; reactionary images with noticeable militaristic influence were formed. This study was performed on the materials of visual media culture in Japan, sources such as anime and manga were studied, in which a high concentration of Russian images is observed. During the study of these sources, a complex of several hundred visual and verbal images of Russia was identified, which seems to be a unique phenomenon. Since such an interest in the country-opponent in foreign policy issues is nowhere else observed. The purpose of this study is to identify markers that denote the space of Russian images in individual visual sources and determine their place in the media culture as a whole. Accordingly, the main objective of the study became the development of methods based on approaches of Digital Humanities and Visual Studies. This study allows us to determine the most economically viable images of Russia in the Japanese media industry and makes it possible to use the results of the research in Russia’s state image by stimulating Japan’s visual media culture sector for representation the most auspicious images.
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The dynamic economic environment is driving the evolution of traditional supply chains toward a connected, smart, and highly efficient supply chain ecosystem. Algorithms become powerfull tools that enable machines to make autonomous decisions in the digitized supply chain of the future. The present paper proposes an decision making mechanism for smart supply chain management in the petroleum industry. This industry has a strategic position as it is the base for other essential activities of the economy of any country. The petroleum industry is faced with volatile feedstock costs, cyclical product prices and seasonal final products demand. The current paper considers the position of a refinery as it is at the middle of the integrated petroleum supply chain, between the upstream and downstream. It procures crude oil from upstream assessing the price, quality, timing, and distance to the refinery in order to decide the optimal acquisition. Additionally, the refiner has to carefully monitor the price risk and manage the inventory. The manufacturing activities of the refiner requires thoroughly planning and scheduling the production levels and supply chains for all the derivates and feedstocks for petrochemical industry using tools for decision making in order to estimate market opportunities and threats under volatile market conditions.In order to provide a reliable and practical decision making model, the current paper proposes a mechanism for decision support under uncertainty using maximum expected utility.
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In the digitalization era, the notion of gamification appeared in every field of activity. Experimenting gamification of programming hours by practitioners and teachers in the 2017-2018 school year at the 5th grade is part of the research area related to identifying ways to improve student engagement and skills for lifelong learning.The article will present the outcome of this pilot experiment, which aims to track the evolution of pupils during the project, by analyzing and comparing the results from the initial evaluation with those from the final evaluation. The purpose of the article is, on one hand, to contribute to the literature with new results in the field of digitization of the teaching-learning activities through gamification, and, on the other hand, to present a new teaching instrument used to streamline the instructive-educational process at the fifth grade students, within the Computer Science, which is now a mandatory object. The experiment was conducted in accordance with the Creative Computing curriculum created by the ScratchEd team at the Harvard Graduate School of Education.
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In the present study, we analyze the students’ reaction to the introduction of Web 2.0 as teaching-learning environment in digital economic theory, in a society where the internet was introduced in 1990. The article is the result of a research extended over two years. The research focuses on the study of behavior observed to the students with computer usage knowledge in relation to the translation of their activities on Moodle platform. The students belong to a department of Economics Informatics of a Romanian University. Specifically, we sought if Moodle with its facilities to assist/guide the student in the learning process can increase the percentage of those who will assimilate knowledge of databases theory apply in economic fields, compared to traditional ways of teaching. The outcome of this study can be considered favourable on Moodle application.
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The present study was originally aimed at creating a helping tool for teaching and understanding art history through the use of visual schemes. Despite the fact that timelines are often present in both history and art history books their status is rather that of footnotes (Wolf, Gombrich 656-663, * * * 392-395) and a study for their methodology and usage was truly lacking. Considering the way in which simple data visualization can comprise vast amount of information and deliver it in an efficient manner, it makes it worthwhile to ensure its scientific quality and accuracy through proper methods, as well as to actually creating ones that are both simple and eye-catching. Thus this paper is a result of a personal interest in the development of such tools and the challenges encountered along the way. Offering valuable information in a short glimpse through simple graphics over the life and the artistic creation of various artists is only enhanced by the opportunities provided by digital tools and the virtual environment, so it is perhaps an auspicious time to start seriously considering this type of research.
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Aim: The aim of the text is a brief presentation of the conference that took place on March 15-16, 2018. At that time, the 3rd National Scientific Conference entitled: “Man – Information. Book. Media “ took place at the Collegium Humanisticum of Nicolaus Copernicus University in Toruń (hereinafter: UMK) Its organizer was the PhD Student Scientific Circle ePRINT, operating at the Institute of Information Science and Bibliology of Nicolaus Copernicus University. Research method: The author participated in the symposium sessions, listening to all speeches, additionally asking questions during the discussion. Results/Conclusions: The conference is a great initiative for young scientists, who thanks to it can test their skills in this type of activity; it was the fourth edition of this congress. Unfortunately, the overall positive impression was spoilt by a few speeches of low quality that should not have been allowed to be delivered.
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In 2014 the National Library of Poland commissioned a survey to create a typology of Internet users. Building on that typology, the authors of the present article examine what role literature sourced and read online plays within reading practices. Their focus on the social adaptation of modern technology, on issues related to reading literary texts online, on diagnosing how the Internet facilitates access to literature, and on situating digital practices in the context of analogue ones.
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One of the goals of the International project “Methodology and Information Technologies in Education (MITE)” is to create conditions for identification and support of young talents. A proven effective form of activity is the International Competition “Mathematics and projecting”, which is quite popular in Bulgaria, Kazakhstan and Russia. In 2016 the competition celebrated its 10-th anniversary. This year for the first time the competition program included the nomination “Network Research Projects”. The project “Geometry Scrabble in Cloud” was awarded first prize in this nomination. It was prepared by an international group of students from the three countries: Bulgaria, Kazakhstan and Russia. The present paper summarizes the students’ work and presents the organizational methodology of the communication during the preparation of the project.
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There are four backbones to analyze time-series in general and forecasttime-series for financial markets: Chaos-theory, Fuzzy logic, Neural networksand Genetic algorithms. The first one is considered in (Magenreuter, 2016a), whilete third one in (Magenreuter, 2016b). The present paper is dedicated to the secondone analyzing posibilities for its application. Some results are discussed in promisingoutcomes.
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The forth issue of Studia Universitatis Babeș-Bolyai Digitalia focuses on digital classics and ancient history. The initiative was rooted in the Digital Ancient History and Archaeology workshop hosted by the Babeș-Bolyai University in June 2018. Some of the papers published herewith were presented there, while others are later additions, which we believed best-fitted to the thematic of the volume in order to help us render a more thorough image of what studia digitalia in these fields mean today.
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The article discusses some problems that arose while implementing two sets of annotation rules for treebanking Ancient Greek (the first set by Bamman and Crane, the second by Celano). Educational uses of treebanking are discussed, together with the most common problems that occurred while treebanking the Iudicium vocalium by 2nd-century writer Lucian of Samosata.
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The study of an abundant number of inscriptions leads to the conception of schemas and forms that can be organized into databases. This procedure allows us to arrange information with precision and to draw data and create connections between them in quickly and easily. For this reason, the relational database model has proved to be a valid support, as it makes possible to arrange data and information logically according to pre-established constraints and relationships, reducing errors and repetitions. The aim of this paper is to present an example of the use of a relational database created to catalogue inscriptions and highlight the positive aspects and difficulties found out during the process. The complexity of this method is mostly related to making choices about entities and identifying relationships between them; another obstacle is connected to the complexity of inscriptions as group of words and formulae. Nevertheless, the relational database allows the researcher to mix up data and information and create new relationships between them using SQL operators. The software used for the case study that will be presented in this paper is an open source administration and development platform pgAdmin (for PostgreSQL).
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The present paper has the goal to document the usage of the Romans 1by1, a database which records the people attested in the epigraphic sources coming from the Roman provinces; so far, we have registered Dacia, Moesia Inferior and Moesia Superior in full and are currently working on the epigraphy of Pannonia. The information started to be collected in 2015, and it is still in progress, the intention being to extend the geographical area as much as possible. The database represents an extremely useful resource in the study of ancient population, as well as a very user- friendly research tool, which allows primary browsing and selective, advanced searches alike.
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Digital tools have enhanced the possibilities of historical prosopographic researches, bringing to light facts and connections unnoticed before. Showcasing two very different databases – in structure, timeframe and employed sources – we will try to highlight how structured data can prove useful and revealing for the prosopography of the people living in all historical periods and areas. In order to make our point, we will first present the two databases from architectural and technical points of view, then we will focus on case studies extracted from each of them. The aim is to highlight the gain in historical knowledge brought forth by the employment of digital tools and technologies and how these means actually increase our insightfulness when facing the sources.
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The Pantheon 3D cultural programme is the most ambitious initiative in the field of new technologies applied to archaeological heritage carried out by the National Museum of Unification in Alba Iulia, one of the few at national level. In concept, the programme aims to render valuable the Roman artefacts belonging to the museum, using interdisciplinary methods. Via modern technologies and 3D documentation, Roman art works are digitized with the goal of accomplishing a virtual collection and a 3D interactive platform. The Pantheon 3D exhibitions and publications offer examples of three-dimensional models using specific techniques of non-textured rendering of surfaces, useful within studies of art history and as virtual models for artistic and iconographic interpretation.
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The paper presents the design, authoring and implementation of anelectronic textbook in the Overview Course for the preparation of the written stateexamination for students from program „Information technologies, Mathematicsand Educational Management“ in Plovdiv University „Paisii Hilendarski“, BranchSmolyan. The textbook is created in the Distributed e-Learning Platform – DisPeL.The paper describes the specifics of the course, the adaptation of the learning contentand the implementation of the learning process in DisPeL.
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The article examines the personal library of the alleged Bulgarian translator and poet Mara Belcheva. There are a number of spaces valuable and unique editions with autographs and inscriptions in the collection, as well as a number of works of classic and contemporary European authors and rare editions dedicated to Bulgaria and translations of famous Bulgarian writers. Special books, which are part of the library of M. Belcheva are bibliophile editions, including the prominent luxury edition of Friedrich Nietzsche –Also sprach Zarathustra (1908)
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