LEARNING THROUGH STRATEGIC COMPUTER GAMES IN MILITARY TRAINING Cover Image

LEARNING THROUGH STRATEGIC COMPUTER GAMES IN MILITARY TRAINING
LEARNING THROUGH STRATEGIC COMPUTER GAMES IN MILITARY TRAINING

Author(s): Ioan Mitrea
Subject(s): Education
Published by: Carol I National Defence University Publishing House
Keywords: strategic games; military training; e-learning; motivation

Summary/Abstract: This paper describes the game-based learning in continuous training for military personnel in order to increase their capacity to assume the functions or leadership roles from the organization chart and includes any combination of courses, applications and participation in the theatres of operations in Afghanistan, Iraq and Kosovo. Today, the military training has a specific character given by the possibility for simulation war games in conditions close to reality. To be a well prepared army, it is necessary to assure a balance between classical training and simulated tactical situations through strategic games, which offer an experiential learning model. All methods are performed by well standardized regulations in accordance with NATO standards and makes strategic games possible in elearning systems. Also, the concept of professional performance in the military institution is a set of behaviors, closely related to individual motivation, which are involved in resolving problems through game-based learning that are relevant to the military profession and organization goals. The main advantages of using strategic games in military training are that the environment does not support damages caused by military explosive material used in classical simulations in the field, the lack of collateral victims, and minimizing the possible accidents during the simulation. Also, privacy and confidentiality is ensured through security operations provided by computer. In the military field, in particular, application of traditional criteria "efficiency" is problematic (there is no clear relationship between the "costs" and "results"), not all work can be valued in financial terms. However, the strategic computer games offer the possibility to measure parameters which are not possible to identify in real condition and “learning by doing”.

  • Issue Year: 9/2013
  • Issue No: 01
  • Page Range: 382-385
  • Page Count: 4
  • Language: English