Il testo narrativo come gioco nelle lezioni di Calvino e nelle passeggiate di Eco
The Narrative Text as a Game. Calvino and Eco
Author(s): Delia MorarSubject(s): Literary Texts
Published by: Universitatea »Babes Bolyai« Cluj - Facultatea de St. Economice si Gestiunea Afacerilor
Keywords: author; reader; writer; lightness; quickness; exactitude; visibility; multiplicity.
Summary/Abstract: The present work proposes a comparative analysis of Umberto Eco’s Six Walks in the Fictional Woods vs Italo Calvino’s American Lessons. The model author is the voice which speaks affectionately, imperatively or cunningly to the readers in order to win them. This voice manifests itself as a narrative strategy, a set of instructions for the reader to follow at every step if they decide to behave as model readers. The model reader is perceived by the text as a collaborator and is at the same time created by the text. The model reader knows the rules of the game before starting to read a book, observes those rules and is anxious to take part in the game proposed both by the author and the text. The most important values of the literature of the future millenium are: lightness, quickness, exactitude, visibility and multiplicity.
Journal: Lingua. Language and Culture
- Issue Year: XIII/2014
- Issue No: 1
- Page Range: 75-83
- Page Count: 8
- Language: Italian