THE EFFECT OF COMPUTER GAMES ON SOCIAL LIFE OF SECONDARY SCHOOL STUDENTS Cover Image

BİLGİSAYAR OYUNLARININ ORTAOKUL ÖĞRENCİLERİNİN SOSYAL YAŞAMINA ETKİSİ
THE EFFECT OF COMPUTER GAMES ON SOCIAL LIFE OF SECONDARY SCHOOL STUDENTS

Author(s): Sabri Çelik, Berru Ulusoy
Subject(s): School education, Social psychology and group interaction, Behaviorism, Evaluation research, Substance abuse and addiction, Health and medicine and law, ICT Information and Communications Technologies
Published by: Dicle Üniversitesi, Sivil Havacılık Yüksekokulu
Keywords: Anxiety; Computer Game; Addiction; Adolescent; Adolescence; Loneliness;

Summary/Abstract: The purpose of this research; to determine the effects of computer games on the social lives of middle school students in adolescence. For this purpose, descriptive survey model was used. The population of the study consists of 27712 parent of students in 35 public secondary schools in Yenimahalle district of Ankara in the 2017-2018 academic year. The sample consists of 427 students in 9 secondary schools determined by stratified sampling method. In this study, the data collection tool obtained by the researcher Horzum, Ayas and Çakır’s (2008) was developed by the researcher. The data were analyzed by taking SPSS 18.0 and LISREL package program frequency and percentage distributions. According to the findings of the study; % 67.4 of parents play a computer game adversely affect the child's social life; %50.4 of parents say that their children do not play computer games outside of school time; % 48.7 of parents do not feel lonely while playing computer games; % 66.3 of parents say that children do not find playing computer games more fun than being with friends; according to % 53.4 of the parents, children do not prefer playing computer games to other activities (sports, playing traditional games, reading books, etc.).

  • Issue Year: 3/2019
  • Issue No: 5
  • Page Range: 46-60
  • Page Count: 15
  • Language: Turkish
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