Real-time 3D model topology editing method in VR to simulate crafting with a wood turning lathe
Real-time 3D model topology editing method in VR to simulate crafting with a wood turning lathe
Author(s): Dimo Chotrov, Zlatka Uzunova, Stoyan MaleshkovSubject(s): Social Sciences, Economy, Education, Higher Education , ICT Information and Communications Technologies
Published by: Нов български университет
Keywords: Virtual Reality; Crafts Simulation; Cultural Heritage
Summary/Abstract: Virtual Reality (VR) has a wide range of applications in different areas, some of the notable being education and training, simulation and cultural heritage. In this paper we present a method for real-time topological editing of 3D models developed for wood turning lathe crafting simulation in VR. The developed algorithm changes the topology of a 3D model according to the real-world actions of the users which are conveyed to the virtual environment by tracking a VR controller or a VR tracker, attached to a real lathe skew or chisel, and used to simulate the crafting process.
Journal: Computer Science and Education in Computer Science
- Issue Year: 15/2019
- Issue No: 1
- Page Range: 28-30
- Page Count: 3
- Language: English