Fundamental Knowledge behind Creation of Concept Art
Fundamental Knowledge behind Creation of Concept Art
Author(s): Martin Engler, Andrej TrnkaSubject(s): Fine Arts / Performing Arts, Visual Arts, Communication studies, Sociology of Art
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: Building Worlds; Concept Art; Creation; Design; Digital Games; Imagination; Movies
Summary/Abstract: This study is focused on the transformation of scientific knowledge into pieces of art and design for further usage in science fiction and fantasy-based games and movies. There are several problems related to concept art and one of them is relevant sources. In order to create a new world on the base of a story and concept, it is essential to fully understand the idea of designed objects from within and to recreate them into new design through fundamental artistic skills. The understanding of fundamental art skills is a must for the creation of a believablepicture using one’s own imagination. Therefore, we discuss their role, how to use them and how to choose the right form for our cause. We try to merge knowledge, experience, tips and tricks from different artists and renowned artistic books in order to create a better picture for young creatives and scientists to understand the basic thinking and processes behind the creation of concept art and building new worlds to be used in movies and digital games. In Slovakia, the current state of knowledge related to this type of art is very weak, although there are currently small signs of progress in the connection of traditional art schools and universities focusing digital art for video games. The main purpose of this text therefore lies in reflecting on the fundamental theory behind the creation of concept art.
Journal: European Journal of Media, Art and Photography
- Issue Year: 9/2021
- Issue No: 2
- Page Range: 106-115
- Page Count: 10
- Language: English