Gry wideo jako medium komunikacji. Wymiary interpersonalnej i intrapersonalnej komunikacji graczy
Video Games as a Medium of Communication. Modes and Dimensions of Interpersonal and Intrapersonal Communication among Gamers
Author(s): Joanna Sikorska
Subject(s): Social Sciences, Education, Psychology, Communication studies, Individual Psychology, Social psychology and group interaction, Psychology of Self, Pedagogy
Published by: Wydawnictwo Naukowe Uniwersytetu Adama Mickiewicza
Keywords: video game players; intermedia relations of video game players; video games as a communication medium for gamers; interpersonal communication; communication culture in gaming communities; intrapersonal communication; gamer’s self-image
Summary/Abstract: The book Video Games as a Medium of Communication. Modes and Dimensions of Interpersonal and Intrapersonal Communication among Gamers presents the current findings from research and scientific analysis concerning video games as a medium of communication. Video games allow gamers to communicate with themselves, as well as with other players and users of cyberspace. The issues addressed in the book show the complexity of the subject matter, point to interdependencies and also constitute a valuable source of knowledge in the cognitive, theoretical and practical spheres. What makes this publication extremely valuable is the way theoretical reconstructions are presented, as well as how the author indicates pedagogical implications for educational practice in terms of using video games and their specific language in education, also presenting them in various ways. Although communication between gamers is based on the same principles as communication between other users of cyberspace, it sometimes requires specific communicative competences, both verbal and non-verbal, due to the diversity and specificity of video games. The lack of such competences may interfere in satisfying needs important for the gamer: being competent, efficient, creative, transgressive, able to carry out the activities determined by the game independently but also together with other members of the group (guild, clan, discussion forum bringing players together). Significant elements are not only the reception and transmission of messages but also the particular aspect of intrapersonal communication of importance to each gamer, which, thanks to the internalization of messages, enables individuals to develop self-reflection and inner self-control.
- E-ISBN-13: 978-83-232-4189-8
- Print-ISBN-13: 978-83-232-4188-1
- Page Count: 324
- Publication Year: 2023
- Language: Polish
- eBook-PDF
- Table of Content
- Introduction