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Kulturoznawstwo – realizujący się projekt
Kulturoznawstwo – realizujący się projekt
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More...Recenzja: Radosław Bomba, Gry komputerowe w perspektywie antropologii codzienności, Wydawnictwo Adam Marszałek, Toruń 2014, ss. 425.
More...Recenzja: Rafał Syska, Filmowy neomodernizm, Wydawnictwo Avalon, Kraków 2014, ss. 594
More...Essay
More...Keywords: review; film; Indian culture; garam masala;
Review of: "From Ramayana to Slumdog. Film adaptations of Indian literature", edited by Grażyna Stachówna and Tatiana Szurlej Wydawnictwo Uniwersytetu Jagiellońskiego, Kraków 2015, pp. 359. by: Kamila Żyto
More...Keywords: Holocaust; pop culture; processes of cultural formation; post-memory; Jedwabne; reconciliation narratives
Review: Marta Tomczok, Czyja dzisiaj jest Zagłada? Retoryka – ideologia- popkultura [Who Does the Holocaust Belong to Today? Rhetoric – Ideology – Pop Culture]
More...Keywords: Jolanta Rzeźnicka-Krupa; Social ontologies of disability;
Review of: Natalia Pamuła - Jolanta Rzeźnicka-Krupa, Społeczne ontologie niepełnosprawności. Ciało, tożsamość, performatywność, Oficyna Wydawnicza „Impuls”, Kraków 2019, ss. 194.
More...Keywords: Junko Theresa Mikuriya; The history of light; Photography;
Review of: Marianna Michałowska - Junko Theresa Mikuriya, Historia światła. Idea fotografii, przeł. P. Nowakowski, Universitas, Kraków 2018, ss. 216.
More...Keywords: Dorota Koczanowicz; art of eating; Aesthetics;
Review of: Agata Stronciwilk - Dorota Koczanowicz, Pozycja smaku. Jedzenie w granicach sztuki, Instytut Badań Literackich PAN, Warszawa 2018, ss. 359.
More...Keywords: the transcendental; speculative realism; epigenetics; neuroscience; rationality; critical theory
Recent tendencies in theory aim at overcoming the Kantian conception of rationality, questioning identification of rationality with critique and the autonomy of thinking subject. Speculative realism attempts to eliminate the transcendental level of thinking that is constitutive for critique, by showing its inconsistency with the contingency of the world discovered through modern science. The development of neurobiology provides a perspective of reduction of the independent level of thinking to the neurobiological activity. Both demand a change in the concept of subjectivity and rationality. However, Catherine Malabou, in her book Being Tomorrow: Epigenesis and Rationality, claims that neither speculative realism nor neurobiology can provide a conception of “another rationality” sufficient for current demands. In counterpart to the philosophical atmosphere of the 21st century, Being Tomorrow urges us to construct a new paradigm of critical rationality not against Kant, but through a dialogue with his philosophy. This paper examines Malabou’s proposition of the “epigenetic paradigm of rationality”, which connects “epigenetic turn” in neurobiology with the interpretation of Critique of Judgement. Before presenting this paradigm, the article describes the context of the book: the importance of the transcendental for continental philosophy, the speculative realist critique of Kantian rationality and tensions between reductive neuroscience and humanities.
More...Keywords: art; new media; biometrics;
Review of: Biometria w sztuce nowych mediów (Ewelina Twardoch-Raś, Sztuka biometryczna w perspektywie filozofii post- i transhumanizmu. W stronę estetyki postafektywnej, Wydawnictwo Uniwersytetu Jagiellońskiego, Kraków 2021, ss. 640)
More...Keywords: Final Fantasy VII; Final Fantasy VII Remake; NFT; affect theory; game studies; video games; Square-Enix; ecocriticism; fan response; fan theory
This paper examines the ecocritical message espoused by characters in Final Fantasy VII and Final Fantasy VII Remake and uses affect theory to better understand fan response to these beliefs. From there, I note the publishing company, Square-Enix, recently declared interest in pursuing NFT technology as a potential revenue stream despite the environmental concerns this technology brings, which resembles the villainous organization Shinra in these games. Fan response Square-Enix’s NFT projects indicates how fans may identify with and absorb the ideologies of characters in video games, even when that ideology sets the fans in opposition with the companies behind the original game(s).
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