The First Information Day: Serious Games as Contemporary Tools for New Educational Applications
The First Information Day: Serious Games as Contemporary Tools for New Educational Applications
Author(s): Desislava Paneva-Marinova, Radoslav Pavlov, Detelin Luchev, Malvina Rousseva, Boyan BontchevSubject(s): Social Sciences, Education, Museology & Heritage Studies, Library and Information Science, Archiving, Cataloguing, Classification, Information Architecture, Preservation, Library operations and management, Electronic information storage and retrieval, Education and training, Other, School education
Published by: Институт по математика и информатика - Българска академия на науките
Keywords: Serious Games; Gamification; Contextually-related Culture and Media Resources for Education
Summary/Abstract: In technology-enhanced education, the “serious games” method is accepted as a research, pedagogic, and evaluative tool. The method helps instructors to motivate student learning, curiosity, creative and logical thought, as well as develop a variety of skills and competencies. Serious educational games aim to cultivate better comprehension strategies, creative thinking, learning-by-doing (production, authorship), and students’ engagement in their own cognition and learning processes. The first information day will present the scholarly and scholarly-practical outcomes of the Serious Education Games as Contemporary Tools for New Educational Applications project, Contract DSD-2/05.04.2017, between the Bulgarian Academy of Sciences and the Institute of Mathematics and Informatics, activity Introduction of Contemporary Methods in Educating and Fostering Young Talent (PMC №347).
Journal: Digital Presentation and Preservation of Cultural and Scientific Heritage
- Issue Year: 2017
- Issue No: VII
- Page Range: 283-286
- Page Count: 3
- Language: English