DIGITAL TRANSFORMATION OF LEARNING PROCESS DUE TO COVID-19 CRISIS IN THE REPUBLIC OF NORTH MACEDONIA
DIGITAL TRANSFORMATION OF LEARNING PROCESS DUE TO COVID-19 CRISIS IN THE REPUBLIC OF NORTH MACEDONIA
Author(s): Martin Kiselicki, Saso Josimovski, Lidija Pulevska Ivanovska, Zanina KirovskaSubject(s): Economy, Education, Socio-Economic Research
Published by: Факултет за Бизнис Економија
Keywords: Gamification; learning management systems; Distance learning; motivation; COVID-19;
Summary/Abstract: The paper focuses on ICT-enabled education and advanced Learning Management Systems (LMS) through introducing the concept of gamification on improving the learning processes of students in Higher Educational Institutions (HEIs) in the Republic of North Macedonia, which has become a requirement due to the measures related to the COVID-19 crisis. The main goal of the research is to examine the practical implications of gamified systems on improving student motivation and engagement in distant learning processes. The research indicates that HEIs can benefit by implementing gamification in their higher educational processes, especially prevalent when LMS are involved. In line with other research on the field, the paper brings new data and conclusions applicable for the country of interest, as well as the more expanded Balkan region. As the research focuses on primary data through case study and questionnaires, it moves forward the discussion on implementing gamification systems in the learning processes for students at a tertiary level, with significant improvement to student motivation, habits and participation in class even on a short term-basis. Data and analysis from the research enable new evidence and conclusions in the role of gamification in modern LMS.
Journal: Journal of Sustainable Development
- Issue Year: 10/2020
- Issue No: 25
- Page Range: 53-66
- Page Count: 14
- Language: English