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In this paper I am analyzing the audience of the portal Ecofeminizam. I am suggesting that ecofeminism in Serbia can only »revive« with activism through new media and social networks, which can be noticed during the analysis of the portal Ecofeminizam. In the research I use the method of analyzing content, that is, the most interesting media content for direct visitors to the portal, as well as those who visit the website Ecofeminizam through social networks. The analysis also includes elements characteristic of Internet media such as multimedia or hypertextuality.
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Given its rapid economic growth and expanded geopolitical ambitions, China’s influence projection has grown globally. The World Economic Forum projected that China may overtake the U.S. as the world’s largest economy by 2024. The Belt and Road Initiative (BRI), aimed at optimising and expanding China’s economic cooperation with the Eurasian continent, makes Europe a prime destination for Chinese investment. Countries in Europe have largely treated economic cooperation with China as an opportunity, and the Nordic-Baltic region (NB8) has not been an exception to this trend. However, several European countries have grown apprehensive regarding China’s intents, as economic cooperation has become a backdrop to undesirable political influence via bilateral and multilateral fora. At the same time, buoyed by pride from its rapid economic growth, the Chinese Communist Party (CCP) has become more assertive in defending its national interests, including in the South China Sea region and in response to Western critics of China’s expansionist foreign policy, undemocratic practices and human rights violations. In reaction to these developments, a growing number of European countries have started to look at China’s activities as a challenge or threat to national security. This shift has also become increasingly visible among the countries of the Nordic-Baltic region.
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The aim of the article is to determine the gaming habits of the digital generation. Within the scope of TURKSTAT 2013 and 2021 Household Information Technologies Usage Survey, data on children's use of digital technologies were collected and analyzed. In this context, within the scope of the Household Information Technologies Usage Survey conducted in 2013 and repeated in 2021 by TURKSTAT, which creates a large data network with directorates in different regions in a wide scope, analyzes were made by using the data collected on the use of digital technologies by children aged 6-15 years. With this data analysis, a 32% increase was observed in the internet usage characteristics of the digital generation from 2013 to 2021, and this increase rate was found to be similar according to gender. In the same years, the internet usage habits (gender) of the digital generation were approximately 92% for boys and 90% for girls, and this rate converged to 98% in 2021 and the digital generation had internet usage habits (use time) almost every day (90%, 1), among the internet usage purposes of the young population/digital generation, participation in online classes with 86.2% and applying for homework and learning purposeswith 83.6% are included, followed by playing games and downloading games with 66.1%. is doing. The smart phone usage habits of the digital generation (gender and age range) are higher and 75% between the ages of 11-15, 64.4% for the whole age group (6-15). Participating in online classes, studying, and preparing homework/presentations take place at the top of the smartphone usage features of the digital generation. In 2021, playing games with a smartphone is more common in boys than girls in the 6-10age group, with approximately 70%. The daily frequency of playing digital games (hours) of the digital generation is 66.4% almost every day for 2 hours in all of them and at most in the 11-15 age group, and it is 72.2% for men in this group, around 3 hours on weekdays and at the end of the week. In the preference of digital game playing genres, war games lead, sports games come after adventure/action games. Considering that the age of starting an e-sports career is 16-17, it is understood that children between the ages of 6-15 acquire the habit of playing games and this age is important for participation in e-sports. It is important for children in this age group to have a high habit of playing digital games and to enjoy playing games (online/off), to be directed to the field of e-sports in a safe environment and to reach certain points on behalf of our country in this field.
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It is observed that internet addiction, which causes deterioration in the personal, social and academic areas of the individual, is more common in the young population who are curious about developing technology and have a higher tendency to use technology. Therefore, our research was conducted with 498 university students studying at various faculties of Kirsehir Ahi Evran University (351=female, 147=male). The purpose of this research; The aim of this study is to determine the relationship between internet addiction, mindfulness and boredom, and the predictive role of mindfulness and boredom on internet addiction. As a result of the research, it was found that internet addiction has a negative and low-level significant relationship with mindfulness; It was found that there is a positive low level significant relationship with boredom. As a result of the regression analysis, it was determined that mindfulness and boredom predicted internet addiction by 9%. Internet use is thought to be a negative coping strategy with leisure boredom. It can be said that the risk of internet addiction will decrease when we use mindfulness practices in order to develop positive coping strategies with boredom.
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To prepare today's students confidently for the future, it is necessary to equip them with different skills. Among these skills, 21st-century skills and computational thinking skills are crucial. While there are views suggesting that computational thinking skills contribute to the development of 21st-century skills, the relationship between these two skill sets remains uncertain. This study aims to examine the relationship between middle school students' computational thinking skills and 21st-century skills. In other words, it investigates whether there is a relationship between students' computational thinking skills and 21st-century skills and whether computational thinking skills serve as a meaningful predictor of 21st-century skills. Conducted with the participation of 328 eighth-grade students using a correlational survey design, this research employed the "Computational Thinking Scale" and the "21st-Century Skills Scale" to collect data, which were then analyzed using descriptive statistics, Pearson correlation coefficient analysis, and multiple linear regression analysis. The research findings indicate that students have a high perception of both computational thinking and 21st-century skills. Moreover, a positive and significant relationship was found between computational thinking skills and 21st-century skills. The study also reveals that the abstraction, decomposition, algorithmic thinking, evaluation, and generalization skills that constitute computational thinking significantly predict 21st-century skills, explaining 72% of the variance in 21st-century skills. When examining the standardized regression coefficients, it can be concluded that evaluation, algorithmic thinking, generalization, decomposition, and abstraction skills are significant predictors of 21st-century skills in order of importance.
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World history has hosted devastating disasters from the past to the present and has experienced interrelated processes. When the concept of disaster is classified as antecedent, moment of disaster and after, it emerges as a whole of multi-component and intricate relations. Disaster communication comes first among these relations. The concept of communication constitutes an important step at the point of directing the masses and meeting the information demands. The disasters experienced have a direct effect on the emergence of crises and the correct use of communication concepts in this crisis environment on public, civil, official and disaster survivor groups. The transfer of public services to the citizens, the demands of the citizens and the transmission of up-to-date information to the buyers are among the most basic requirements in a crisis. With the integration of technological developments into our daily lives, the correct transmission of information and transmission opportunities have diversified significantly. It is seen that institutions use digital opportunities within the scope of providing communication with individuals during crisis and disaster periods and can reach mass effects as a result of this opportunity. In this study, the contents published on the official web pages of the universities affiliated to the Thrace University Association during the disaster period were examined. The population of the research consists of 129 public universities subject to the Higher Education Institution. The sample of the research consists of Bandırma Onyedi Eylül University, Çanakkale Onsekiz Mart University, Kırklareli University, Tekirdağ Namık Kemal University, Trakya University. The limitations of the study are the posts made by institutions on their official web pages between 06.02.2023 and 27.02.2023 and the inability to reach the number of views / reads of 2 news on the Tekirdağ Namık Kemal University website. A total of 83 shares were analyzed under 4 categories using content analysis technique. These categories were determined as project/activity, condolences, informative content and other. On the official web pages, the least content was shared in the condolence category and the most sharing was made in the project/activity category.
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Disasters, which adversely affect the region where they occur and the society living in that region; They are natural events of geological and climatological origin that cause material and moral destruction. The earthquakes of magnitude 7.7 and 7.6, which had a negative impact on 10 provinces of Turkey in the recent past, make it necessary to focus on the issue of disaster, and raise the need for studies to be carried out in this area. In particular, the possibility of individuals who were trapped under the rubble to report their location via social media platforms and the easier realization of search and rescue efforts with the help of these notifications requires a parenthesis to be opened on the subject of "disaster communication". Apart from the advantages that social media provides at the point of disaster communication, the subject called "social media disinformation", which can be described as the dark side of social media, is another important issue that needs to be emphasized. Social media, which helped save thousands of people in the epicenter of the earthquake originating in Kahramanmaraş, caused many people to be adversely affected due to deliberately spreading false addresses, and to rescue them much later than they should have. In this context, the literature review method was used in the study, and it was aimed to draw attention to the issue of disaster communication with the evaluations made. The study aims to be a guide for possible disaster processes to be overcome with the least damage, in line with the recommendations to be presented within the scope of disaster communication and disinformation, based on the disasters experienced.
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Technology, which causes long-term changes in political, economic, cultural and especially sociological contexts and exists with a constant emphasis on innovation, has brought serious transformations in the field of media and has influenced media history in these transformations. Technological determinism has become different from other narratives as it shows this transformative power of the media. This study will focus on the view of technological determinism and its transformation. In doing so, social media influencers as the origin of social change will be evaluated with an interpretative theoretical perspective.
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This research that focusing on the media, one of the most problematic areas of representation in cultural diplomacy, is designed to culturally model and explain the diplomatic qualities of 'reaction' videos, which are likely to be a fixer for the growing representation inequality in favor of Western major cultures. Reaction videos are basically a branding area that can be used for representation by cultures that care about the point of view of others with the question of "What Does World Say?". This type of video culture is based on the fact that a content producer with an international identity reacts, produces comments and criticizes the content inherent in any culture. Reaction Videos, which are an important stage of the influencer quality, are also important in how to read cultures and how to shape prejudiced attitudes about cultures. It has been observed that a positive image has become widespread in the international reaction video culture, where content specific to Turkey has been frequently the subject of lately. Defining such a culture scientifically and discussing Turkey's qualitative suitability for cultural branding activities will serve to use social media as a compensation for conventional representation inequality. The main purpose of this research is to describe the founding dynamics and codes of this culture through the construction of culture in a popular Reaction Video channel called AV REACT SHOW; to anticipate the potential benefits of a defined and mapped culture for Turkish cultural branding activities. For this reason, the main question of the research is about what the reaction culture is and what can be done with it within the scope of culture branding activities. The importance of this research is that it provides theoretical introductory knowledge in an area that has not yet been fully interested in national and international literature, defines a popular culture style with an academic method, and seeks a solution to the inequalities of representation that dominate the field of cultural diplomacy.
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Fenomen, bir grubun ilgisini çeken, yaptıkları çalışmalarla destek gören, geleneksel ortamda ya da sosyal media platformlarından adından söz ettiren kişi ya da kişilerdir. Instagram, Facebook ve Twitter gibi platformların işlevselliğinin gün geçtikçe artması fenomenlerin bilinirlik ve farkındalığının da artmasını sağlamaktadır. Özellikle Twitter’da konuşma odaları ve sohbet ortamlarında bir araya gelen insanlar fan grubu niteliği kazanarak belirli organizasyonları ve faaliyetleri gerçekleştirmeye başlamışlarıdır. Gerçekleştiren faaliyetlerin başında belirli bir konuda düşünceleri dile getirme, fikirleri sunma ve ortak bir fikir birliği oluşturarak aktif olarak harekete geçme yer almaktadır.
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Var oluşlarından bugüne insanlar, yaşamlarını kolaylaştırmak için arayış içinde olmuşlardır. Bilgiyi işleyerek teknolojiyi ortaya çıkaran insanoğlu, teknolojinin göstermiş olduğu değişim hızıyla birlikte her geçen gün teknoloji ile daha da bütünleşmektedir. Yaşanan bilimsel ve teknolojik gelişmeler İnsanların yaşantılarını da birçok açıdan etkilemektedir. Teknolojideki değişimleriyle birlikte bilgisayar tabanlı uygulamaların artması, sağlık, tıp, eğitim, ticaret gibi alanlarda da etkisini göstermektedir. Teknolojik gelişmeler ile rekabet düzeni de yeniden şekillenmiş, teknolojiyi kullanmak bir seçenek olmaktan çıkarak zorunluluk haline gelmiştir.
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Doğal afetler, toplumun devamı ve hayatta kalması için tehdit oluşturan önemli olaylardır. Doğal felaketler, geniş çapta hasara, kayıplara ve aksamaya neden olduklarında afet haline dönüşmektedir (Khan, Vasilescu ve Khan, 2008). Afetlerin çoğu, öncesinde çok az belirti göstererek veya aniden meydana gelmektedir. Bu nedenle afetlerin önceden tahmin edilmesi son derece zordur. Ancak, etkili afet planları ve yönetim stratejileri ile insanların etkilenme potansiyeli azaltılabilir. Son birkaç yıldır acil durum yöneticileri ve afet araştırmacıları, afetleri anlamak ve yönetmek için dört aşamalı bir sınıflandırma (azaltma, hazırlık, müdahale ve iyileştirme) sistemi oluşturmuş, bu şekilde afetlere müdahale etmeye başlamıştır (Neal, 1997).
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Metaverse is a combination of the words "meta" and "universe". It is expressed as “a three-dimensional virtual world in which the characters called avatars engage in social, economic, political and cultural activities” (Wiederhold, 2022). Computer-generated “meta universe, collective space in virtuality, life diary, mirror world, ubiquitous universe, embodied internet: space for simulation and collaboration” has been expressed through many concepts (Bruun & Stentoft, 2019; William, 2018; Kyle). , 2021).According to the Wall Street Journal, the metaverse is "a virtual world where our digital avatars and people in our communities and around the world come together to work, shop, attend classes, pursue hobbies, enjoy social gatherings, and more." (Wiederhold, 2022). A “metaverse” post-reality universe includes users who bring the digital world and physical reality together at a common point. “Metaverse” addresses the main limitations of 2D e-learning (web-based) tools related to online distance education (Mystakidis, 2022). The concept of metaverse emerged after more than twenty years and is generally expressed as an embodied version of the internet. Today, individuals will be able to discover the Metaverse thanks to "virtual reality" or "augmented reality" technologies, just as we can do our operations with the help of a cursor at the beginning of the internet.
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The effect of the Covid-19 pandemic across Africa, like in many other parts of the world has been varied but as a continent it has served to propel what was already an observable trend–a steady increase in internet usage–owing to greater access to mobile phone and smartphone technology, tablets, laptops and affordable data. Africa has witnessed a sixfold increase in the number of people using the internet between 2010 and 2022, with currently about 565 million online users. Those in the formal employment sector, who were forced to work from home due to social distancing regulations, as well as an increased number of people online generally, contributed to more social interactions and other services being conducted online.
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The aim of the chapter is to present the technical and legal aspects of the application of Artificial Intelligence in transport in the context of the driver shortage. The authors first outlined the problem of driver vacancies in Poland and the EU, and then presented the technical and legal-ethical considerations for the application of Artificial Intelligence in this area.
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The development of computing technology in the field of artificial intelligence (AI) has made it possible that even the current artificial intelligence can not only replace human intelligence in some areas, but can also surpass it with a great advantage. If artificial intelligence can beat any chess player, including world champions, by such a margin that it wins all chess games, the question naturally arises whether artificial intelligence can replace humans in some other intellectual activities, for example in the field of law. This contribution attempts to outline both the performance capabilities of current computing technology and the possibilities of using artificial intelligence to decide in the legal cases in sports arbitration. In doing so, it highlights the strengths and weaknesses of artificial intelligence, the difficulties of its use in sports arbitration, and also suggests possibilities for further developments in this area.
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Artificial intelligence and digital transformation are two important concepts that are often connected. Artificial intelligence refers to the ability of computer systems to perform tasks that require human thinking and decision-making, while digital transformation refers to the application of digital technologies to change the way organizations operate. Recently, artificial intelligence has become a key factor in digital transformation, as it can provide great value in automating and improving business processes, optimizing work, and increasing efficiency. Digital transformation is characterized by multidisciplinarity, and digital technology is the driving force, not the essence of digital transformation. The development of digital technologies has enabled, that is, intensified the mass application of artificial intelligence – AI. In order for the digital transformation to be successful, it should be supported by the application of artificial intelligence, and at the same time, this also means a lean methodological approach to artificial intelligence, because the lean methodology and artificial intelligence are in a synergistic relationship that helps the successful development of business organizations.
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