HOW TO GAMIFY THE FLIPPED CLASSROOM TO SUPPORT ROMANIAN LANGUAGE LEARNING?
As innovative and effective approaches, gamification and flipped classroom have been widely applied in foreign languages teaching and learning, but little studies were conducted about gamification applying in flipped classrooms to assist the learning of Romanian language. To fill this gap, it was necessary to search for effective ways to find innovative solutions. Implementation of gamification in flipped classrooms can increase students' motivation towards in-class activities and towards Romanian language learning. The purpose of this article is to provide a practical and theoretical framework for integrating gamification in flipped Romanian language courses and use mobile applications such as (Kahoot! and Quizizz) for in-class activities, which can help in supporting with Romanian language learning by concentrating on various perspectives to apply the flipped classroom, in-class activities, gamification, and mobile applications in the educational context.
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